


❌ Mesh sampled particles are spawning from one place.
✅ This signals problem with Uniform Baker. In the editor, you can use Bake button in the Special Effects prefab in your character/object to recalculate and store particle uniform distribution.
If this appears in the game you may have reached its limitations. For more information on this topic, see the section on Uniform Baker.

❌ The Overlay Special Effect looks weird on my low poly character.
✅ By design, the Overlay Special Effect uses UV to place the Overlay texture on the character. Low poly characters usually use scrambled UVs to achieve the desired look. The easiest fix is to put your base texture as a OverlayTexture, set Tilling to 1 and use OverlayTextureColor as the tint. Alternatively, you can duplicate the base texture and edit it in a graphics editor (such as Photoshop) to better match your desired look of the Overlay.
These two material properties come in handy as well when using Special Effects on low poly characters: OverlayAppearMapTriplanar and AdditionalEmissionTriplanar.
Everything is in your hands, so you can customize the shader in Shader Graph however you like to suit the specific needs of your project.